Birdietalk Productions Wiki
Register
Advertisement
This is a game about pitting you and your friends against each other to see who makes it out alive. The game plays itself; you only have to click the "Next round" button to progress. Create your teams below then watch the heads roll!

– Orteil

The Murder Games Simulator is a simulator inspired by the BrantSteele Hunger Games Simulator.

The link to play the Murder Games is here.

Basic Information[]

This page is going to provide the best info about the Murder Games Simulator. It is a simulator inspired by the likes of the Hunger Games. When you initially access the website, you see two teams with two people each. Names, genders, perks, and item have all been randomized. You can add or delete teams and people if you wish to do so. You can also customize the team names and members if the initial randomization doesn't satisfy you. You can even choose to add unaffiliated people; those that don't belong to any team. Once you are done, just click the "Start Round 1" button to begin the simulation.

Perks[]

Each person can be assigned up to two perks, but lunatics and shell-shocked people may acquire more during the game. Additionally, the set-up can be manipulated to give people more than two perks at the start. These perks make them stand out from others and can cause specific events to happen to them. Click on a perk to go to that perk's page.

Items[]

These are the items that can be found in the Murder Games Simulator. Each person can be assigned one item, but the set-up can be manipulated to give people more than one item at the start. There are three types of items:

  • Weapon: Item that can be either acquired during the game or assigned to a person. Weapons marked with an asterisk can be used to kill more than one opponent at a time.
  • Pet: Item that must be assigned to a person.
  • Clothes: Item that must be acquired during the game.

These are the items.

Other[]

These details don't fit with perks or items.

Bleeding Out[]

Losing blood at an alarming rate. Needs immediate treatment. This can result if a trapped person remains stuck in the trap for too long. If a person is saved from a trap while bleeding out, that person goes unmentioned by the simulator unless an event mentions that person as "Player2" or the person dies on accident. Otherwise, if someone doesn't free a person that's bleeding out, that person could die of blood loss. It is possible for a person to win a Murder Games while bleeding out. The set-up for a bleeding out victory is as follows:

  1. The person bleeding out must have the peaceful, kind, or naive perk. These people take longer to die on accident.
  2. The other person in the finals must have the "frenzied" detail. People who are bleeding out are immune to frenzy kills.
  3. The frenzied person dies. Thus, leaving the person bleeding out to win by default.

Frenzied[]

Experiencing a fit of violent rage. This can be inflicted on an unstable person during any round. Frenzied people will kill anyone at any time, even if the victim happens to be one of the frenzied person's teammates. The only people immune to dying to a frenzy kill are those that are bleeding out. Frenzy lasts until it dies down or the frenzied character dies (either via getting killed, dying on accident or of a stupid mistake, or a frenzy heart attack).

Set Trap[]

Laid down some traps that others may get caught in... Survivalists can set traps during any around. Limit one trap per survivalist. Once someone gets caught in a trap or a survivalist disarms the trap, the "set trap" detail is removed and the survivalist can set another trap. The only people immune to traps are other survivalists, since they can disarm traps. If the survivalist dies before anyone gets caught in a set trap, then the trap will not activate.

Sheep[]

Has been turned into a sheep through some magical mean. This can be inflicted on anyone via an opponent's magic wand or ancient scepter during any round. People turned into sheep are helpless and cannot kill anyone for the rest of the simulation. The only way for the sheep transformation to be reversed is to die and be revived by the god event.

Shell-Shocked[]

Has seen too much. May not be of much use for a while. This can be inflicted on any teammate as long as the event that causes it goes along the lines of "1 kills 2 in front of 3". In fact, the only events where only the second person dies in a three-character event are the ones that inflict shell-shock. This detail renders people helpless and unable to kill anyone until they snap out of it. If shell-shock continues for too long, the person may turn suicidal.

Trapped[]

Stuck in a trap, and waiting to be freed, if something doesn't kill them first. This can be inflicted on anyone as long as a survivalist has set a trap. This detail renders people helpless and unable to kill anyone until they either pull themselves out of the trap or someone else frees them. If people remain trapped for too long, then they could start to bleed out. There are three ways for the "Trapped" detail to be removed:

  • Pull yourself out of the trap (this is rare).
  • A teammate finds you caught in the trap and manages to free you.
  • A kind and/or peaceful person feels sorry for you and frees you. (If a kind and/or peaceful teammate is the one to free you, then the teammate text takes priority.)

Has Killed[]

Caused someone's death. Can cause new events depending on the perk combo.

Dead[]

Murder Games Skull Dead and gone. Events about dead people tend to describe their bodies decomposing. The rate of decomposition can range from a dead body festering silently to a pile of flesh writhing with maggots. A winner is crowned once everyone except for one person gets the "dead" detail, but it's possible for everyone to die. The player can continue and eventually get an event where a god revives everyone, so in theory, it's possible for a Murder Game to continue on forever.

Unused Concepts[]

These concepts aren't in the real simulator, but they exist in the source code. As such, the source code can be edited to add these features. These features are listed in the order they are found in the source code, from top to bottom.

Dazed[]

Not quite in full control of their faculties. May wander off unpredictably. This could be the result of surviving a hit from the big stick or the slingshot.

Heroic[]

Having a moment of heroism. Resolved and unstoppable. This could be the opposite of the frenzied detail.

Terrified[]

Running away from something horrifying.

Scratched[]

Lightly scratched and bleeding a little bit.

Bruised[]

Been pounded badly.

Cut Up[]

Received some slicing damage. This could be the result of surviving a sword attack. It could also be the result of struggling in a trap for some time, but before the person starts bleeding out.

Burnt[]

Singed quite a lot. Everything hurts. This could be the result of surviving a flamethrower attack.

Poisoned[]

Slowly dying due to poison.

Badly Poisoned[]

Bloodstream saturated with poison; will most likely die soon.

Missing Leg[]

Missing a whole leg!

Missing Arm[]

Missing a whole arm!

Comatose[]

Unconscious, and unable to speak or move.

Ghost[]

Brought back from the dead in a mischievous corporeal form.

Zombie[]

Brought back from the dead in a smelly, mindless form.

Parka[]

Keeps you protected from the elements, and, you suppose, some of the wimpier physical attacks.

Fan-Made Concepts[]

These concepts aren't in the real simulator, but BT Productions would like to see them be added in an update. Now, since USAviator discovered that players can edit the source code to add these events, BT Productions will definitely add them to Beat the Odds. These concepts can be found in Murder Games Simulator/Fanmade Events.

Images[]

Trivia[]

BT Productions's favorite thing to do in Murder Games is a series called "Beat the Odds". There, she has a cast of at least 200 characters and the objective is to outlast everyone else.

Advertisement