|“||This is a game about pitting you and your friends against each other to see who makes it out alive. The game plays itself; you only have to click the "Next round" button to progress. Create your teams below then watch the heads roll!||”|
Basic Info Edit
This page is going to provide the best info about the Murder Games Simulator. It is a simulator inspired by the likes of the Hunger Games. When you initially access the website, you see two teams with two people each. Names, genders, perks, and weapon have all been randomized. You can add or delete teams and people if you wish to do so. You can also customize the team names and members if the initial randomization doesn't satisfy you. You can even choose to add unaffiliated people; those that don't belong to any team. Once you are done, just click the "Start Round 1" button to begin the simulation.
Each person can be assigned up to two perks, but may acquire more during the game. These perks make them stand out from others and can cause specific events to happen to them. The subheadings describe each perk.
People with the "leader" perk are capable of bringing people together to accomplish great deeds. Generally, this perk works best when the person is in a team. Usually, the leader feels proud of leading the team. However, if people in the team die, then the leader will feel horrible for failing that team.
People with the "peaceful" perk have no interest in violence. These people will never kill anyone. This perk can be inflicted on everyone if a person with a wish ring wished for it, causing the game to stall until the people begin to die of natural causes. Peaceful people will save people that got trapped.
People with the "sociopath" perk will lie, steal, and kill at a moment's notice. These people are more likely to kill others. A sociopathic person can also team up with a devious leader to betray the team.
People with the "kind" perk will act selflessly and generously to help others.
People with the "unstable" perk may snap at any moment. When an unstable person snaps, this is referred to as "frenzy". The game describes frenzied people as having a fit of violent rage. Frenzied people will kill other people at a moment's notice, even if the victim happens to be on the frenzied person's team. On the other side, a frenzied person may die of a heart attack while the frenzy is in progress.
People with the "bulky" perk are capable of both delivering and resisting stronger attacks. Bulky people can impress others with their muscles.
People with the "meek" perk are very fragile and physically inept. It is the opposite of the bulky perk.
People with the "naive" perk are gullible and easy to mislead. Naive people are generally unaware of what's going on around them. Seductive people will try to interact with naive people, but fail.
People with the "devious" perk will manipulate and betray others if given the chance. Devious people tend to get into arguments with the leader over who should be in charge of the team. If a devious person also happens to be the leader, then he/she/they may see the team as a bunch of chumps.
People with the "seductive" perk are capable of romancing others into doing their bidding. These people tend to try to get others to notice them.
People with the "suicidal" perk probably won't survive very long. Suicidal people may kill themselves at any given round. A specific variant occurs if the suicidal person was armed with a shotgun. This perk can be inflicted on anyone at a given round.
People with the "cute" perk are liked by everyone else. Others may go out of their way to protect cute people.
People with the "annoying" perk are horrible to be around. Eventually, someone on the annoying person's team can't take it anymore and kills that person by snapping his/her/their neck. This death is described by the game as "too annoying to live". Annoying people try to tell jokes, but these jokes always fall flat. If two annoying people are on the same team, their interactions can range from sharing bad puns to giggling like idiots.
People with the "scrappy" perk are more likely to find resources. This perk gives a higher chance of finding items.
People with the "survivalist" perk are better off alone, and will not let others get in their way. If a survivalist is on a team, there is a chance that the survivalist will betray the other members, especially if the team also includes a person with the sociopath perk. Survivalists can set traps for the other people to step in. Trapped people cannot do anything until they get freed, bleed out, or get killed. On the other side, there is a random chance that a survivalist gets so cocky that he/she/they would end up dying of a stupid mistake.
People with the "rich" perk are armed with a large fortune to cater to every whim. These people tend to feel protected by their wealth.
People with the "inventor" perk can devise strange machines for various purposes. These people can be found cooking up genius ideas.
People with the "goth" perk channel the dark energies. These people like to think of dark, dark poems.
People with the "lunatic" perk can gain and lose other perks at random.
These are the items that can be found in the Murder Games Simulator. There are three types of items:
- Weapon: Item that can be either acquired during the game or assigned to a person.
- Pet: Item that must be assigned to a person.
- Clothes: Item that must be acquired during the game.
Big Stick Edit
Rather crude, but can bash an unsuspecting enemy just fine.
Used to stack hay and stab your friends.
A classic bladed weapon popular since medieval times.
Makes quick, if messy work of anyone who'd stand in your way.
Takes down a target quite reliably if you know how to aim.
Delivers a powerful, low-accuracy blow. Suicidal people can use this item to kill themselves. This death is referred to as "shotgun suicide".
A single-use explosive device to blow several enemies to bits.
Fires small projectiles. Not quite deadly as much as slightly annoying. This is the only weapon that cannot kill the opposing people.
Its arrows can easily chop a head clean off from a distance if skillfully wielded.
Careful! May set both foes and friends on fire. If people from opposing teams wield flamethrowers, they may incinerate each other, killing both them as the fire dies down.
Rocket Launcher Edit
A dangerous weapon; excels at blowing stuff up.
Ultra-concentrated energy shots that burn through practically anything.
Magic Wand Edit
Casts a variety of spells upon your foes. This can be used to transform other people into sheep, which renders them helpless and unable to kill anyone for the rest of the game. Stangely, the initial sheep transformation event is marked as a blue event. However, it may run out of magic, thus causing the owner to discard the item. If people from opposing teams wield magic wands, they may get into a merciless magic duel that kills both of them in a splash of green.
Ancient Scepter Edit
Calls forth ancient hexes and curses on your adverseries. Like the magic wand, this item can be used to transform other people into sheep. The ancient scepter is more powerful than the magic wand. Thus, if a magic wand user challenges an ancient scepter user to a magic duel, the magic wand user always loses. Also unlike the magic wand, the ancient scepter never runs out of magic. But like the magic wand, if people from opposing teams wield ancient scepters, they may get into a merciless magic duel that kills both of them in a puff of acrid smoke.
Pet Wolf Edit
A ravenous pet wolf to devour your opponents. Like the other pets, this item cannot be acquired during the game, so a person must be set to have a pet wolf as the item.
Pet Tiger Edit
A fierce pet tiger to tear your opponent to shreds. Like the other pets, this item cannot be acquired during the game, so a person must be set to have a pet tiger as the item.
Pet Turtle Edit
A steady pet turtle to slowly but surely win the race. Like the other pets, this item cannot be acquired during the game, so a person must be set to have a pet turtle as the item.
Wish Ring Edit
Will unpredictably respond to wishes in dire situations. Like the magic wand, this item can be discarded. Wish rings may emit a rancid smoke, which then makes them useless. Stangely, the wish ring discard event is not marked as a red event (while the magic wand discard event is marked as red).
Leather Scraps Edit
Tribal-looking clothing. Provides minimal protection. Like the other clothes, this item must be acquired during the game.
Quite alluring, but not much help in combat situations. Like the other clothes, this item must be acquired during the game.
Dapper Suit Edit
Turns anyone into a snappy dresser. Like the other clothes, this item must be acquired during the game.
Combat Gear Edit
Used by military forces. Provides near-perfect protection from all but the deadliest attacks. Like the other clothes, this item must be acquired during the game.
Knight Armor Edit
Excellent physical protection, but heavy and uncomfortable. Like the other clothes, this item must be acquired during the game.
Wizard Robe Edit
Can greatly amplify magic powers. Comes with a pointy hat. Like the other clothes, this item must be acquired during the game. After obtaining the item, somebody will always try to kill that person, but the wizard robe will carry its owner away to safety.